Food Fight (rev 3)
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Display
Type: raster Horizontal
Resolution: 256 x 224
Refresh: 60.81 Hz
Processors
Motorola MC68000 @ 6.048 MHz
3x Atari C012294 POKEY @ 604.8 kHz
Audio
Atari C012294 POKEY @ 604.8 kHz
Atari C012294 POKEY @ 604.8 kHz
Atari C012294 POKEY @ 604.8 kHz
Channels: 1
Controls
Players: 2
Coin slots: 2
stick, 1 button
stick, 1 button
Components (from manual)
LM324 Op-amp · Quad operational amplifier
74LS14 Logic · Hex inverter with Schmitt trigger inputs
74LS08 Logic · Quad 2-input AND gate
74LS32 Logic · Quad 2-input OR gate
74LS04 Logic · Hex inverter
74LS00 Logic · Quad 2-input NAND gate
74LS74 Logic · Dual D flip-flop
74LS138 Logic · 3-to-8 decoder
74LS244 Logic · Octal buffer
74LS245 Logic · Octal bus transceiver
74LS373 Logic · Octal latch
2114 RAM · 1K x 4 static RAM
2716 ROM · 2K x 8 EPROM
6502 CPU · Main processor
6532 RIOT · RAM, I/O, Timer
Electrohome Display Display Controller · CRT display controller
Matsushita Display Display Controller · Alternative CRT display controller
LM380 Audio Amplifier · Audio output amplifier
7805 Voltage Regulator · 5V voltage regulator
7812 Voltage Regulator · 12V voltage regulator
7912 Voltage Regulator · -12V voltage regulator
LM380 Audio Amplifier · Audio power amplifier
PCBs (from manual)
Main PCB
Contains playfield RAM, program ROM, and NVRAM sections
Contains playfield RAM, program ROM, and NVRAM sections
Control Panel 036953-01
Square pattern control plate
Square pattern control plate
Mounting Plate 036954-01
Joystick mounting plate
Joystick mounting plate
Cocktail Game PCB
Main game board for cocktail version
Main game board for cocktail version
Food Fight Main PCB
Main game board for US and Ireland versions
Main game board for US and Ireland versions
Regulator/Audio II PCB 055435-01 G
Power regulation and audio processing
Power regulation and audio processing
Color Raster Power Supply PCB 037669-01 E
Monitor power supply board
Monitor power supply board
Regulator/Audio II PCB 035435-01
Power regulation and audio amplification
Power regulation and audio amplification
Color Raster Power Supply 037069-01
Main power supply board
Main power supply board
Coin Door Wiring A037542-01
Coin door interface
Coin door interface
Utility Panel Wiring A038004-01
Utility panel connections
Utility panel connections
Fluorescent Light Wiring 035853-01
Cabinet lighting
Cabinet lighting
EMI Shield Schematic 037430-04
Electromagnetic interference shielding
Electromagnetic interference shielding
Food Fight Power/Ground and CPU Schematic
Main processor power and ground
Main processor power and ground
Food Fight Reset/Display Logic Schematic
Reset and display control logic
Reset and display control logic
Food Fight Address Decoder Schematic
Memory address decoding
Memory address decoding
Food Fight Memory Schematic
Memory subsystem
Memory subsystem
Food Fight Sync Schematic
Video synchronization
Video synchronization
Food Fight Playfield RAM/ROM Schematic
Playfield memory
Playfield memory
Food Fight Motion Object RAM Schematic
Sprite memory
Sprite memory
Food Fight Vertical Position Schematic
Vertical positioning logic
Vertical positioning logic
Food Fight Motion Object ROM Schematic
Sprite ROM
Sprite ROM
Food Fight Line Buffers Schematic
Video line buffering
Video line buffering
Food Fight Color RAM Schematic
Color palette memory
Color palette memory
Food Fight Sound Schematic
Audio generation
Audio generation
Food Fight Analog Inputs
Analog input processing
Analog input processing
Electrohome Display Schematic 92-049
Monitor schematic
Monitor schematic
Matsushita Display Schematic 139003-1004
Alternative monitor schematic
Alternative monitor schematic
Fuses (from manual)
F1 3A 250V · Slow-blow
F2 8A 250V · Slow-blow
DIP Switch Settings
Data from MAME. On later hardware, game settings are typically in the Test/Service Menu, not DIP switches. Learn more
| Switch | Setting | Options | Default |
|---|---|---|---|
| SW1:8, SW1:7, SW1:6 | Bonus Coins | SW1:8 SW1:7 SW1:6ON ON ON None ✱OFF ON OFF 1 for every 2ON OFF ON 1 for every 4OFF ON ON 1 for every 5ON OFF OFF 2 for every 4 | None |
| SW1:5 | Coin A | ON 1 Coin/1 Credit ✱OFF 1 Coin/2 Credits | 1 Coin/1 Credit |
| SW1:4, SW1:3 | Coin B | SW1:4 SW1:3ON ON 1 Coin/1 Credit ✱ON OFF 1 Coin/4 CreditsOFF ON 1 Coin/5 CreditsOFF OFF 1 Coin/6 Credits | 1 Coin/1 Credit |
| SW1:2, SW1:1 | Coinage | SW1:2 SW1:1ON OFF 2 Coins/1 CreditON ON 1 Coin/1 Credit ✱OFF OFF 1 Coin/2 CreditsOFF ON Free Play | 1 Coin/1 Credit |